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New Post: More Build Issues

I can run the non-V8 portions of ClearScript without this. For instance, I've tested the ClearScript.Windows.VBScriptEngine portion without needing this redistributable. So it must just be the V8...

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New Post: More Build Issues

To clarify further, the .NET framework and the C++ libraries are two separate and unrelated requirements. ClearScript can work with .NET 4.0 or 4.5, but either way it requires the 2012 C++ libraries....

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New Post: More Build Issues

As usual, you are providing great support for this project. Just thinking: Probably should update the readme or somewhere with the C++ Redistributable Requirements. Thanks for all the help on this, and...

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New Post: More Build Issues

Thanks, Jason. We've posted Version 5.2.1, which updates the Readme and restores .NET 4.0 source compatibility.

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New Post: return static class

after binding a static class 'mouse' with AddHostType, i can access the static members as follows: mouse.click(); now, i want to enable the following functionality: mouse.click().click(); while click...

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New Post: return static class

Hi mleandrok, One way to do this is to use ClearScript's ExtendedHostFunctions class. It's not exactly the intended usage, but it works:public static class Mouse { private static readonly object...

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New Post: return static class

works like a charm. thanks for the fast answer and all the effort you put into this project. really brings scripting in c# to a whole new level. perfect synergy with the host language. cheers!

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New Post: Access to derived class members

I would like to access derived members of a CLR object, passed as reference to its base class but I do not know how. Executing following codeusing System; using System.Collections.Generic; using...

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New Post: Access to derived class members

Greetings and thank you for your question! By default, ClearScript exposes a host member's declared type rather than its runtime type. This is important for correct method binding, among other things....

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New Post: Access to derived class members

Thank you very much for prompt reply and for reply itself!

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New Post: Compiled script caching in the v8 engine

ClearScript 5.3 has been released with support for both features. You can use the new Compile() method to create compiled scripts, and a new Evaluate() overload to execute them. The new V8Runtime class...

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New Post: Cross-platform

Hi. Before all, thank you for your product, I like it very much. I too am very interested about cross platform support. About C# Runtime binder, I found that only...

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New Post: More Build Issues

Thanks so much for maintaining ClearScript! Coming back to the original post, what are your thoughts on providing a NuGet package?

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New Post: Cross-platform

Hello, and thank you for your kind words! Regarding the C# Runtime Binder, we looked here. The Microsoft.CSharp.RuntimeBinder namespace is not listed at all. Could the official online API documentation...

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New Post: Cross-platform

Hi @cet_development ,V8.NET is finally ready and is designed such that the code can easily be ported to Mono. ;) It's more true to the nature of V8 (as in, it doesn't abstract a lot of the V8 abilities...

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New Post: Cross-platform

Hi jamesnw, congratulations on your release! BTW, cet_development, for another Mono-friendly solution available today, consider VroomJS. Good luck!

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New Post: More Build Issues

Hello reubenbond! We currently have no plans to release ClearScript in binary form. Please see our comments in this thread. That said, there's nothing stopping someone else from doing so :-)

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New Post: Cross-platform

Thanks both, and also congratulations to jamesnw. I will give a look to V8.NET asap, it could be what we need. I looked at VroomJS too, but it does not compile with recent V8 API (3.17), probably it...

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New Post: Cross-platform

VroomJS only seems to compile for mono, and has Linux libraries (links libv8.so). It also doesn't seem to support compiling the V8 source as 64-bit.

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New Post: Cross-platform

I did not tried to compile 64 bit version, another problem. I tried to substitute libvroomjs.cproj project with a libvroomjs.vcxproj using same C++ sources. The .NET project should be linked with...

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